Discussion about this post

User's avatar
Bill Sabatella's avatar

I especially appreciated your thesis regarding the tendency of many writers to compose battle scenes in which the odds are greatly in favor of the antagonists. Whereas in real battle the antagonists would attack in numbers and overwhelm, they assault the protagonist one by one, negating any advantage their superior numbers may have had. I hope writers of sword and sorcery take your well thought out and clearly expressed advice to heart. That way, I can stop shouting at the book or screen, "Attack him all at once, you idiots!"

Expand full comment
Redd Oscar's avatar

As a big Soulsborne fan I concur that fights should carry the necessary weight. Protagonists should not have an easy time of it and should suffer injuries and have those injuries impact future fights. For my own fight scenes I was once part of an English Civil War re-enactment group were we had to learn sword, pike, and musket combat. While it was for fun you can get a good feel for how swords (and the rest) actually work, weight, what movements are possible etc, while suffering mere bruises.

I tend to find there's a balancing act in how high stakes you can make it. A hero vs any enemies is a problem if the enemies lose their heads and attack one-by-one instead of all at once. Even more of an issue with archers/crossbowmen who are a serious problem for a sword wielder at a distance. To raise the intensity and enjoyment requires a deft hand. Much like how Dark Souls raises the stakes by testing the player's skill rather than flooding an area with enemies. Just 2 dogs with Capra Demon and it's a hard fight. Maliketh in ER is a nightmare because of his speed in the 2nd phase, and his sword shooting lasers. Or the classic Ornstein and Smough who separate aren't difficult but together are. My point is small tweaks to a fight scene can immediately add a lot more drama than just a couple extra grunts.

Expand full comment
4 more comments...

No posts